‚Chaos God‘ was the outcome of my first Global Game Jam in 2015. The Theme was ‚rituals‘.
In ‚Chaos God‘ the player takes over the role of a god who tries to spread chaos in the world.
In order to cast rituals, he combines different object that he has previously found, thus triggering different effects. For example, the queen gets a lot of hair in her armpit or carnivorous plants destroy the crop of the farmers. Visually, ‚Chaos God‘ is based on the survival game ‚Don’t Starve‘ and the players plays in an isometric view.
In this game I was responsible for the level design and the interactions with the NPCs.