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Gerrit Wendland

Game Programming Portfolio

  • About me

Stürmen und Türmen

März 11, 2018 Boerbel Projects

After the successful projection of „Ludus Ante Portas“ in the fortress Ehrenbreitstein in Koblenz, „Stürmen und Türmen“ emerged as a permanent installation for the fortress.

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Ludus ante Portas

März 11, 2018 Boerbel Projects

For the „Design und Kulturtage“ in Trier, we created a game, which was projected to the World Heritage Site, the Porta Nigra.

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Time it

März 11, 2018 Boerbel Projects

The goal of my bachelor thesis was to provide a system that can easily manipulate time within games made with Unity.

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Chaos God – GGJ 2015

März 14, 2018 Boerbel Projects

‚Chaos God‘ was the outcome of my first Global Game Jam in 2015. The Theme was ‚rituals‘.

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Wave ‚O‘ Dome – GGJ 2016

März 14, 2018 Boerbel Projects

The result of my participation in the Global Game Jam 2017 was the game ‚Wave’O’Dome‘. A multiplayer arena brawler

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Orc Commander

März 14, 2018 Boerbel Projects

As part of a voluntary team project, the idea of a small strategy game was born with a focus on building bases and equipping units.

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Corridor of Horror

März 14, 2018 Boerbel Projects

The first project, with self-recorded motion capture animations, was created as part of a media project.

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