After the successful projection of „Ludus Ante Portas“ in the fortress Ehrenbreitstein in Koblenz, „Stürmen und Türmen“ emerged as a permanent installation for the fortress.
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Game Programming Portfolio
After the successful projection of „Ludus Ante Portas“ in the fortress Ehrenbreitstein in Koblenz, „Stürmen und Türmen“ emerged as a permanent installation for the fortress.
WeiterlesenFor the „Design und Kulturtage“ in Trier, we created a game, which was projected to the World Heritage Site, the Porta Nigra.
WeiterlesenThe goal of my bachelor thesis was to provide a system that can easily manipulate time within games made with Unity.
Weiterlesen‚Chaos God‘ was the outcome of my first Global Game Jam in 2015. The Theme was ‚rituals‘.
WeiterlesenThe result of my participation in the Global Game Jam 2017 was the game ‚Wave’O’Dome‘. A multiplayer arena brawler
WeiterlesenAs part of a voluntary team project, the idea of a small strategy game was born with a focus on building bases and equipping units.
WeiterlesenThe first project, with self-recorded motion capture animations, was created as part of a media project.
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